Low-cost VR headsets that produce really immersive experiences with good-enough graphics and sound open up brilliant new opportunities for training and education.
It’s long been the Grendel Games view that people train more, not only when it’s fun, but when those training opportunities are available to them any time and any place. That was the rationale behind the award winning, very well researched and validated laparoscopic training game Underground, that used the Nintendo Wii, the most suitable console of the time. We’ve now got a long term view that low-cost VR headsets are the hardware solution, to enable better access to training in a realistic and fun way. How could you use this technology to train your customers remotely, at a fraction of the cost of employing dedicated high cost simulator hardware?