I’ve spent a lot of time fiddling around in prostate glands, and over the years have used a whole bunch of different simulators, I even developed a serious game as Grendel’s customer: Neon Conduit. In all the simulations I worked with they were very good visually, but there was always room for greater realism.
So we set a challenge, to the development team here, to make the most realistic model of the endoscopic anatomy of the prostate and bladder possible, that we could use in a VR application and I wanted to give you a more detailed walk through, so here it is.