|Company name||Grendel Games BV|
|Address||Blokhuisplein 40, 8911LJ Leeuwarden, Nederland|
|Telephone number||+31(0)6 – 81 56 56 35|
Grendel Games is a development studio of both entertainment and serious games. We strive to create truly entertaining games with real educational value. Our games are all innovative, immersive experiences and sometimes they change the world.
In a period of nearly 10 years Grendel Games has grown to around 10 people. That’s still small enough to be informally creative, but big enough to be one of the most prominent in the world of serious games.
We feel that both entertainment and serious games should be ‘seriously entertaining’. In addition, we try to give all of our products an identity of their own. Every game should be original in some way. A visual style, some never-before-seen control scheme or the translation of clinical training into gameplay elements can all set a game apart.
We strive to cater to gamers with a knack for original and off-the-wall games, while remaining among the world’s leading trendsetters in the field of serious games.
Grendel Games was born out of a fascination for games. In our bedrooms, like many entrepreneurs before us. With a boundless enthusiasm for games, exploration, reinventing the wheel and trial and error, we grew into an adult company. Our vision is concrete, and bullshit free:
We want to develop seriously entertaining games that contribute to positive change in people and the world around us.
That’s it. Clear, right? And now to put some flesh on the bones, we realise this vision as follows:
- We offer clients practical, result-focused solutions for serious problems. These include obesity in children (Garfield), peaks in water consumption (Wijk & Water Battle) and motivating children to do their rehabilitation exercises (Gryphon Rider).
- We want to make serious games accessible for everyone, so we sometimes also come up with out-of-the-box solutions. Take the surgeons’ game Underground, where we developed affordable controllers and got them produced ourselves. And yes, it was stressful, and cost blood, sweat and tears, but when that box of controllers finally arrived and everything worked… man, that felt good!
Company trailer on YouTube
Year in review on YouTube
Download our logo’s here