Jobs & internships

It’s great that you’re interested in working or doing an internship with us! If you’re looking for an internship, take a look at this page to see how it all works. To make the process of applying for an internship as easy as possible, we have created a profile for each discipline. Are you matching a profile? Then we would like to receive your internship application. We have one available internship position per discipline.

Want to come and work with us? Not a bad idea either: our current vacancies are shown below. If there’s nothing for you, but you’d still like to work with us, find out how to send an open application on our contact page.

Senior game artist (generalist)


Grendel Games is looking for a game artist with a senior level in 3d combined with either 2d or with animation. We offer a creative, fulfilling and demanding position in which you work independently in a small development team.

Grendel Games

We are an international, award-winning serious game developer located in the Netherlands. We create games with a purpose for healthcare, education and sustainability issues. Our games include both client projects as well as our own initiatives.

What you will be doing?

You will be the artist in one of our three independent development teams and will beresponsible for the art anddesign for that team’s projects. Each team consists of 1 designer, 1 artist and 1 engineer and each team owns multiple projects which are worked on in scheduled blocks of two weeks.

  • Together with the team and stakeholders you will define the look and style for a game.
  • You will model the game’s 3d assets.
  • You will create the game’s production art and/or textures.
  • Together with the team you will design the game’s UX/UI.
  • If your secondary skill set includes 2d:
    • You will concept ideas, designs and mockups to create the necessary input for development or supervise its outsourcing.
    • You will create the artwork for marketing purposes.
  • If your secondary skill set includes animation;
    • You will rig and animate the game’s characters and creatures or supervise its outsourcing.

What are the requirements?

Our studio’s art style mostly is colourful, stylized and simplified.

  • Skilled in 3d modelling and texturing.
  • Skilled in 2d art for concepting and production art when your secondary skill set is 2d.
  • Skilled in rigging and animation when your secondary sklll set is animation.
  • Ability to art direct outsourced art production for larger projects.
  • Having experience with Blender is preferred.
  • Having experience with Unity and/or Unreal is preferred. Our studio develops in Unity.
  • Affinity with graphic design is appreciated.
  • Be able to work independently.
  • Have a strong vision and drive.
  • Be able to work closely in a small creative team.
  • Having shipped 2 titles.
  • Having a portfolio demonstrating a range of work illustrating these requirements and originality of style.

What we have to offer?

  • Be able to make games WITH a purpose to make our world a better place.
  • Responsibility and freedom in your work.
  • Room for experimentation and growth.
  • Scheduled time and budget for personal developement.
  • Work with a creative and driven team of professionals.
  • Work in an old Dutch prison in a relaxed game studio.




Leeuwarden, The Netherlands.

If you’re interested in this position, please send your motivation and portfolio to for the attention of Anne Draaisma. If you have any questions about this position, feel free to ask.

Internship profiles

General profile

  • You are looking for an internship of one semester (20 weeks) or longer.
  • You are socially proficient
  • You like to work in a team.
  • You have an independent and proactive working attitude
  • You speak and write English fluently.
  • You love to play and create games.
  • You are motivated to work in the game development industry
  • You know that you are applying for a game development position and you show work that fits within this context.
  • You are aware that working in the game industry is not always perfect and sometimes can be frustrating, annoying or difficult.


  • Resume.
  • An appliance letter in which you explain why you want to do your internship with us.
  • Always show your best and most recent work.

Engineering profile

  • You are experienced with an object-oriented programming language (C#/C++/Java).
  • You are experienced with the Unity3D engine.
    • Experience with Unreal Engine is also accepted if you are willing to invest time to learn Unity3D
  • You are experienced with designing, implementing and debugging algorithms and data structures
  • You focus on writing reusable, maintainable and expandable code.
  • You are proficient in math on a highschool level (HAVO/Higher General Secondary Education)
    • A grasp of vector mathematics is beneficial.


  • Two or more game development related projects that give a good impression of your skills. Preferably these projects are also playable/testable, but the code is the most important.
  • Explain during your application which parts of your code you want to discuss and explain.
  • If you worked with multiple programmers on a project, make it clear which parts of the code are yours.

Game design profile

  • You speak and write Dutch or English fluently.
  • You know how to translate serious objectives to fun game mechanics.
  • You are very good at at least one of the skils below:
    • Narrative design
    • UX/UI design
    • Game balance
    • Level design


  • At least one game design document that you have written.
  • Material that shows your contribution to at least 3 games.

Art profile

  • You can show work in different styles, ranging from cartoony to realistic.
  • You can show work in different applications, for example environment design, character design, UI design (visual), 2D assets (game ready), texture jobs, etc.
  • You can show that you know how to create and deliver game-ready assets.
  • You have to be able to show that you posses the right skills. Think about composition, drawing, sketching, knowledge about color and it’s use.


  • Explain for each piece of work why you made it.
  • Add technical details to assets or textures, for example resolution, poly count, wireframes, etc.
  • In at least one piece of work, show your workflow steps. Starting from idea to sketch and the technique your are using until the end product.
  • If you apply for an animator position, we would like you to show that you master the animation principles. Deliver at least a walk cycle of a character.
  • Make sure that your portfolio is clean and easily accessible. We prefer Sketchfab for 3D models and animations and ArtStation for 2D work.