Internship at Grendel Games?

16th of May 2017 – Every semester we receive a lot of emails of enthusiastic students who want an internship at Grendel Games. To make the application process as easy as possible, we have set up a profile for each discipline. Do you match this profile? Then we would love to hear from you! Each semester we have one internship per discipline available.

General profile

  • You’re looking for an internship of one semester (20 weeks) or longer.
  • You’re socially skilled.
  • You love to work in a team.
  • You have an independent and initiative-oriented work attitude.
  • You speak and write English fluently.
  • You enjoy playing and developing games.
  • You’ve got the motivation to get started in the game development industry.
  • You keep in mind that you’re applying for a game development position, and therefore show work that fits this context.
  • You’re aware that working in the game industry isn’t always a fairytale and sometimes it can be frustrating, annoying or difficult.


  • Resume.
  • A cover letter in which you explain why you want an internship at Grendel Games.
  • Always show your best and most recent work.

Engineering profile

  • You have experience with an object-oriented programming language (C#/C++/Java).
  • You have experience with the Unity3D engine.
    • Experience with Unreal Engine is also accepted, as long as you want to spend time learning to work with Unity3D.
  • You have experience in designing, implementing and debugging algorithms and data structures.
  • Focus on writing reusable, maintainable and expandable code.
  • You master mathematics at HAVO level.
    • A grasp of vector mathematics is beneficial.


  • Two or more game development related projects that give us a good idea of your skills. We prefer to have a playable / testable version, but the code is most important.
  • Tell us which parts of code you would like to highlight.
  • If you have worked on a project with multiple programmers, make sure it’s clear what parts you’ve made!

Design profile

  • You’re able to translate serious goals into fun gaming mechanisms.
  • You speak and write Dutch fluently.
  • You distinguish yourself in (at least) one of the following skills:
    • Narrative design.
    • UX / UI design.
    • Game balance.
    • Level design.


  • At least one Game Design Document from your hand.
  • Material which shows us your contribution to at least 3 different games.

Art profile

  • You can showcase work in different styles, from cartoon to realistic.
  • You can show us work which has different applications, such as environment design, character design, UI design, 2D assets, texture work, etc.
  • You display the ability to produce game-ready assets.
  • You should demonstrate good 2D/3D/animation skills. Think of composition, drawings, sketches, color usage and such.


  • Make clear why you made every piece of work.
  • Always attach technical details such as resolution, polycount, wireframes etc.
  • Show your workflow in at least one piece of work: from idea, sketch, technique that you used to the finished product.
  • If you apply for an animation internship, we would like to see you’re well-versed in the animation principles. At the very least show us a walk-cycle of a character.
  • Make sure your portfolio is neat, well-kept and easily accessible. We prefer Sketchfab for 3D models and animations, and Art Station for 2D work.

Do we have a match? Send in your application here!

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