Meet our junior monsters!

24th of March 2017 – They have been part of our team for over two months now, so it’s about time to introduce them! Meet Aurelia and Danial, our interns.


“Hello! My name is Aurelia Philips, and I am a programming intern at Grendel Games. I’m studying Game Development at the Grafisch Lyceum in Utrecht.

Even though I used to be quite the gamer when I was younger, I didn’t think creating them myself was even a possibility. I had never even thought about their creation at all. After finishing middle school, I chose the safe path of going in to small business management. I got myself a job as an assistant manager at a women’s clothing store and worked in different kinds of functions for a couple of years, but I just couldn’t be satisfied by any of those jobs. So, after a couple of years I quit and started looking for something else. It took me quite a while before I figured it out but eventually I got reintroduced to games, and this time their background as well.

The thing I love most about programming is that in theory I have the ability to create just about anything I can think of. If I can’t, yet, I can study and learn until I can. I love to create games because (well, obviously they’re fun and I like playing them as well), I see them as a way to reach people in a far more effective way than any other medium could.

I’m very glad to be partaking in the process that leads the awesome team of Grendel Games to create amazing products, and be able to learn from their skilled team.”



“Hey! My name is Danial Azimi, the design intern here at Grendel Games. I am currently studying Game Development at the Deltion College in Zwolle and an avid gamer with a passion for game design.

What I’m doing at Grendel Games is to deliver meticulously tailored experiences while also learning new design methods and techniques. The challenge I face as a designer is having to turn an abstract idea into something tangible for the team to work with and for players to enjoy playing.

I have been intrigued by the process of creating games for as long as I can remember. I’m always trying to find the reason why certain gameplay choices are being made and how they result into an unpleasant or fun experience. This mode of analytical thinking paired with versatility is what (I believe) makes a good game designer.

Grendel Games gave me the opportunity to be their first game design intern. The games that are being created here try to help people whilst being entertaining. This is really exciting for me as a designer; I’m not just making an entertainment product, I’m also making a difference.”

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